GAME LORE MEDIA UPDATES
  • Patch 1.0.7

    Greetings Commanders! Another active week here at the Studio. This week we bring you an additional item slot along with several balance tweaks, quality of life improvements and bug fixes. With that said, on to the changes:

     

    New Item Slot!

    • We have been looking at ways to give players more abilities to customize their ships. So far that has come in the form of adding new items to the game. This week we are increasing the number of equipment slots on all ships to three up from two. This should allow for even more build options for each ship
    • Many of the original items were designed with a two equipment slot limit in mind. In order to allow the third slot we decided to restrict certain items to just two slots. Many item's description text will now say "[Slot 1 or 2 ONLY]" for items that were only ever intended to be able to equip two of. Still, there remain a good number of items which can be equipped in the third slot.

     

    Quality of Life Enhancements

    • We have decided that the cinematic zoom camera was slowing the game down too much, especially in the later game. To address this we have reduced the frequency of the cinematic zoom. In the first sectors for each campaign (Crosius and Arx) the frequency was reduced by only 3%. For the second, third and fourth sectors of each campaign the frequency was reduced 50%. For all of the end game sectors of each campaign the frequency was reduced 75%. Hopefully this helps with the pace of the later game.
    • Update the icon for the Mining Outpost so that it matched the in-game model.
    • Resized the super heavy capital ship explosions. When we had updated this we neglected to link the correctly sized explosions. These should no longer fill the map.

     

    Bug Fixes

    • Fixed a bug where sometimes Hero ships were allowed to deploy in the new "defend the outpost" bounty missions.
    • May have fixed a bug where sometimes a player ship's turn could be skipped. This is a rare bug that is not consistently reproducible, but we think we found the problem.

     

    Balance Tweaks

    • Added Trade Goods to the Externus item drop tables.
    • Lowered the overall difficulty of Beginner again. Veteran and Epic were unchanged in this patch.
    • Slightly increased the damage on all Heavy Torpedoes.
    • Increased item rewards for about a dozen missions.
    • Increased the mission rewards for all late game bounty missions. We are continuing to test these missions to ensure there is a proper risk/reward. We may make additional changes to these missions in the future, but for now the increased rewards should help.

     

    That's all for this week. We are hoping to be able to spend some time finally getting those Steam Achievements up and working next week. Once the achievements are done we will look at our roadmap going forward.

     

    Thank you to everyone for playing our game!

  • Patch 1.0.6

    Greetings Commanders! Another busy week here at the Studio. This week we bring you more improvements to the save system, more memory management, several new bounty missions and a slight re-balance to the two easier difficulty levels. With that said, on to the changes:

     

    Backup Saves

    • The save system continues to be a sore point for some of you and hopefully this patch will help. Two changes have been made to the save system.
    • The first change is that each save now also supports up to 4 backup saves. To help differentiate saves the hh:mm:ss time stamp has also been added to all saves. When you choose to load a game you are now given the option to load the most recent save at the top of the list, as well as 4 backup saves, including one backup of the current save and the 3 next oldest backups. Backup saves will only populate when you start a new game or if you manually save when Autosave is off. If you have Autosave on the new save system will not impact you.
    • The second change is that we have implemented a save recovery option. When you try and load a save that is corrupted (or doesn't exist) the game will prompt you to attempt to force load and recover the save. If you do this it is possible the game can crash or the save will be destroyed. However there is also a chance it will recover the save, depending on how it was corrupted. For people that lost save games during past patch processes hopefully this will allow some of you to recover.
    • Going forward these changes mean that it should be much harder to lose your saved progress. Even if one save becomes corrupted with multiple backups hopefully players should lose less of their progress... or nothing at all. We hope this helps.

     

    Memory Management

    • Today's patch brings a third and probably final round of memory optimization. We have reduced texture sizes for some models and done some additional buffering with sound and music. At this point I'm not sure there is much low hanging fruit left on the optimization front. We hope as many people as possible can now run the game.

     

    New Missions

    • A new type of Bounty mission has been added to the random mission tables in Arx, Epsilon, Crosius and Cygnus. The new missions will have you defending a mining outpost from pirate raiders while gaining Hydrium and Energy resources.
    • The new missions are available immediately to games already in progress as well as new games that start going forward.

     

    Bug Fixes

    • Fixed a bug where the Orion mercenary mission was not launching. Players should once again be able to recruit the Nemesis.
    • Fixed a bug where the wrong resources were being dropped in a bounty mission in Cygnus.

     

    Balance Tweaks

    • Increased the chances that the missions to unlock the Queen's Bounty, Executioner, Nemesis, Hammerhead, Chickadee and Gha'Khar will show up. The rest of the Mercenary ships are being found at the expected rate and were left unchanged.
    • Lowered the overall difficulty of both Beginner and Veteran difficulties. This should continue to make the game more accessible for more people. Epic is unchanged.
    • Decreased the difficulty of Alliance Story Missions 22, 27 and 28 and Federation Story Missions 25,27 and 28 on all difficulties.
    • Increased item rewards for several missions.

     

     

    That's all for this week. We are hoping to be able to spend some time finally getting those Steam Achievements up and working in the next couple of weeks. Once the achievements are done we will look at our roadmap going forward.

     

    Thank you to everyone for playing our game!

     

     

  • Patch 1.0.5

    Greetings Commanders!

     

    Today's patch brings a buff to many of the Alliance forces, more memory management optimization and several minor tweaks and bug fixes. We continue to work behind the scenes to make the game as enjoyable as possible for as many people as possible and as many play styles as possible. With that said, on to the changes:

     

    Alliance Campaign Balance

    • The behind the scenes numbers show that overall people are finding the Federation campaign far easier than the Alliance campaign. Very few players have made it out of the Alliance mid game (roughly story missions 10-20) on the medium or hard difficulties. Considerably more people have beaten the Federation mid-boss than have beaten the Alliance mid-boss.
    • In Patch 1.0.2 we partially addressed this by weakening th   e Alliance mid-boss. This barely made any difference however, as upon closer inspection very few people were even making it that far.
    • After reading feedback in the forums we decided to approach the difficulty of the Alliance campaign by directly buffing a variety of Alliance ships. This has the advantage of supporting a wider range of play styles with the Alliance forces, while still leaving all of the existing options intact.
    • Several ships got the tech tree ability to buy an additional action point at the cost of having their purchase price increased. This should make the starting Alliance ships viable for longer and also make the early and mid game portions of the Alliance campaign more accessible. Many other Alliance ships also received slight buffs.

     

    Memory Management

    • Today's patch brings a second round of memory optimization. Working through people's error logs there are some that after the last patch had gotten right on the line of being able to play (able to load battles but crashing with a memory out during a fight).
    • We have made further under the hood optimizations to help those that can almost run the game. However these have come with a small cost for all users, several load screens that had been removed in August had to be re-instated and some of the loading screens will now take longer to load. Still, we hope this lets more people actually be able to play the game.

     

    New Gear

    • Plasma Ammunition
      • Plasma ammunition is the choice for commanders that want to deal the most combined damage. It adds to both primary damage and shield damage. Despite the high damage potential plasma ammo has not seen widespread adoption as the unstable plasma core leads to more missed shots that deal no damage. Still, for ace pilots that never miss, plasma ammo is a must have.
    • Fighter Shield Network
      • The Fighter Shield Network now has its intended artwork in the game.

     

    Bug Fixes

    • Some types of ammunition were applying to Flak Cannons and Mini-Guns damage and some were not. This has been fixed so that all types of ammunition alter the stats on both the primary weapon and Flak Cannons or Mini-Guns if applicable.
    • Fixed a bug where Tier 1 Superior Fighter Thrusters were accidentally giving a -90% critical defense. The item now penalizes the intended -9% critical defense.
    • Fixed a broken optional objective in a Crosius bounty mission for the Alliance campaign. There is no more mystery destination you never reach.

     

    Balance Tweaks

    • Re-balanced the stats or tech tree or both of many Alliance ships. The Alliance Ranger, Steelclad, Cruiser, Liberator, Catapult, Warship, Mauler and Dauntless were all buffed. In some cases this resulted in a purchase price or deployment cost increase, or both.
    • Slightly buffed several late game enemies in the Federation Campaign.
    • Added Plasma Ammunition to drop tables as item rewards at the end of missions.

     

    Known Issues

    • Several people have reported that saves were corrupted during the patching process. We are still looking into this situation, but we want to warn you now that the saves might not be recoverable.

     

    That's all for now. We are all caught up on emails from our support box, so we expect the rate of patching to slow down considerably. We want to let this current build be played for a while and analyze the numbers.  Any other issues please email support@fwsgame.com

     

    Thank you to everyone for playing our game!

     

  • Patch 1.0.4

    This patch brings a couple of pretty big changes and a host of minor tweaks and bug fixes. We continue to work behind the scenes to make the game as enjoyable as possible for as many people as possible. With that said, on to the changes:

     

    Manual Saving

    • So with Patch 1.0.4 we are introducing the ability to turn off the autosaving that the game shipped with. Go to the Options menu from the Title Screen (or in any mission) if you want to turn Autosaving off.
    • If Autosaving is off your game will ONLY save when you manually save. You can manually save by pressing 'F5' or by pressing the new 'Save Game' button that appears in the Fleet Management portion of the game.
    • Games still only get one save slot, and when you load from the Title Screen you will always be taken to the Fleet Management area, even if you saved in a mission. You cannot load a game into the middle of a mission.
    • Hopefully this change will allow more people to enjoy the game. The Autosave option can be toggled at any time, so if you have a game in progress you can switch it off and continue your game.

     

    Memory Management

    • Thank you to everyone that sent us error logs related to the game crashing. After investigation the vast majority of issues was that the game ran out of memory while loading a level.
    • We have been working very hard to find ways to lower the memory usage for the game so it can play on a wider range of systems. Todays patch brings some pretty wide ranging behind the scenes memory management tweaks.
    • If the game is still crashing due to not enough memory we have enabled an additional user-controlled option to reduce memory usage. We have changed the lowest quality setting to reduce texture quality.
    • If you can start up the game, but it crashes when you try to play or load a mission, changing your quality to 'Low' will reduce the texture quality and may allow you to now run the game.
    • Please email support@fwsgame.com if you are having issues.

     

    New Gear

    • Fighter Shield Network
      • We are still working on some new artwork for this item but we just couldn't wait to share it with you. A Fighter Shield Network combines the abilities of a Fighter Generator and a Fighter Shield Matrix.... giving a one slot equipment solution to buff your fighters. A Fighter Shield Network is an especially powerful item, and you can only equip one on an individual fighter.

     

    Bug Fixes

    • Fixed a bug where firing Heavy Torpedoes would crash the game.
    • Fixed a terrain bug that had the terrain in the wrong place for several Externus bounty missions.
    • Fixed wrong objective description displaying in two Externus bounty missions.
    • Fixed a bug where the Rhondo could be permanently lost. However this fix will only apply to new games started after this patch.

     

    Quality of Life Enhancements

    • Added warning for time limit based missions in the starting sector of both campaigns.

     

    Balance Tweaks

    • Increased the number of resources needed to collect in several missions.
    • Added Fighter Shield Network to drop tables as item rewards at the end of missions.

     

    Known Issues

    • Several people have reported that saves were corrupted during the patching process. We are still looking into this situation, but we want to warn you now that the saves might not be recoverable. Please email support@fwsgame.com if you are having issues.

     

    That's all for now. Thank you to everyone for playing our game!

     

  • Patch 1.0.3

    Today's patch brings more bug fixes, more improvements, and more items for you to collect and use!

     

    New Gear

    • Booster Rockets
      • Booster Rockets allow you to increase the speed of a ship without increasing it's agility. Not designed for lateral movement a Booster Rocket is about pure straight away speed. While not as vulnerable to critical hits as Main Thruster drives, the Booster Rocket costs more energy to use.
    • Twin Barrel Guns
      • Pew, pew, pew. Twin barrel guns are modifications that do one thing... increase damage! They offer a larger boost to damage than other modifications, but at a higher energy cost as well. But who doesn't want to do more damage?

     

    Bug Fixes

    • Fixed a bug where after losing a story mission the fuel you spent was not refunded.
    • Fixed a simulator mission where non-simulator enemies were appearing.

     

    Quality of Life Enhancements

    • Added a display of the number of moves and attacks each ship type has to the store. This should make deciding what to purchase easier
    • Removed the word "baby" from all of Asha's lines.

     

    Balance Tweaks

    • Lowered the defensive bias of the AI slightly. It will now try and kill you a little more and try and protect itself a little less.
    • Slightly increased the deployment cost of Battleships.
    • Increased the HP of civilian ships on Federation story mission 8.
    • Slightly altered the number of optional deployments available for Veteran and Epic difficulties. You should be able to spend more time playing through the story now.
    • Increased the initiative of most civilian ships.
    • Added Twin Barrel Guns and Booster Rockets to drop tables as item rewards at the end of missions.

     

     

  • Patch 1.0.2

    Greetings Commanders!

     

    We have another patch for you today. This one is mostly quality of life improvements based on some of the initial feedback. Enjoy.

     

    Bug Fixes

    • Fixed a rare bug where on some scouting missions too few hexes were required to scout.

     

    Quality of Life Enhancements

    • Added a display of your total Deploy Cost to the deployment screen. No more need to calculate this manually.
    • Added trade goods to the Equipment store. Scroll to the bottom of the list to find the items. You can now buy 50 of any resource for 75 of a different resource. We hope this helps.
    • Slightly increased the starting resources on all difficulty levels. Now you have slightly more options for your starting fleet.
    • Changed the "?" icon to a "Pen" icon for renaming your ship. Hopefully that is a little more clear.
    • Improved the visuals for the explosions of the super heavy capital ships.

     

    Balance Tweaks

    • Slightly lowered the difficulty for the mid boss fight of the Alliance campaign.
    • Added two new Mercenary ships that can be found, one for each campaign.
    • Slightly buffed the shields on the Pirate Carrier.
    • Increased the range on all Cluster Missiles, Seeker Missiles and Heavy Torpedoes.
    • Increased the required energy resources needed on Federation story mission 13.
    • Added Trade Goods to treasure drop tables. You can now randomly get Trade Goods as item rewards at the end of missions.

     

    Thank you for playing our game!

     

  • Patch 1.0.1

    Greetings Commanders!

     

    We just set live a patch that fixes a few things we have been made aware of since launch.

     

    Bug Fixes

    • Fixed a game crash bug when a ship died to asteroids, mines or damage over time. You are now free to die any way you want to.
    • Fixed a bug where a story mission could be skipped in Cygnus sector.

     

    Tweaks

    • Reduced damage of colliding with most terrain
    • Increased damage for colliding with mines
    • Increased damage for mine blast radius
    • Removed ship stun when colliding with asteroids

     

    Thank you for your patience while we tracked these bugs down, and thank you for playing our game!

     

     

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